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‘Mourn Baby Mourn’ installation revolves around mourning rituals and cathartic approaches through Art and the historic elements that generate these traditions in Theatre. This installation piece examines mourning in a personal/historical level studying Persian and Muslim Shiite mourning rituals known as “Ta’zie” through a virtual theatre. It follows the story of a young boy carrying his mentor's memories through the narrative of a passion play.  The installation is designed to be an interactive piece of art through casting shadows of the audience in the inner walls to be reflected on the outside wallsand imitate the performance of "Ta'zie". This installation is created for Los Angeles County Museum of Arts' "In the Fields of Empty Days" exhibition in 2018. 

Installation of Seven Conquests of Story: By Pouya Afshar & Neda Moridpour

Slanting or inclining is defined as turning the point or twisting the meaning in literature, history and even religion. This kind of twist in fiction and storytelling has had positive and negative influences on the essence of the narrative and has given different colors and textures to its meaning. Whenever knowledge and intellect co-piloted the process of flight for the oral storytelling through history, the destructive force of agonizing the structure has been weaker. This structure in which tiles are made and cooked from dirt into a polished piece of art work is very much similar to what an author does with his/her creation. Here, ‘tile’ is a tool for a game in which slant happens. A game within completing a puzzle gives us the experience of twisting the meaning. Despite the color and looks of the finished piece, each time a tile is removed or added to the lines, a distinctive change of meaning occurs in the collective conscious of the creator. Each word illustrated on each tile welcomes the audience to participate in this game or not. Let’s not forget that agonizing some one else’s artwork is morally not supported by this project. A valuable point of this project is the documentation of the process in which the decisions of each player in twisting, owning or even not participating will be portrayed. The goal is to depict how people react to this game. Whether they participate in the game. Whether they decide to be influential in twisting a narrated story whom journey in the seven conquests of history is noteworthy. A journey that is still on.

Mystery of Suveyda: Within the Artist's mind

Demon of Greed: Environmental Projection

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